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I am thinking about developing my unity3d game using NEON instruction set-oriented calculations. Is this possible in Mono c# .net?

I know that Mono can make use of SIMD for SSE-compatible cpus, but is there a way to do so for ARM cpus using NEON?

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1 Answers

-1
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Yes. ARM cortexA series has neon compatibility. an option like -mfpu=neon while building makes use of NEON registers