cocos2d v3 & Chipmunk ...
How would I specify that a chipmunk physics body be affected by gravity only but ignore all other physics objects? i.e. other object don't affect its movement or collide with the body
I tried using collisions categories and masks (with no other objects specified) as such but I'm still getting collisions.
objOnlyGravity.physicsBody.collisionType = @"objOnlyGravityType";
objOnlyGravity.physicsBody.collisionCategories = @[@"objOnlyGravityCat"];
objOnlyGravity.physicsBody.collisionMask = @[@""]; /// <- I assume putting nothing here would have it ignore all collisions