<!DOCTYPE HTML>
<html>
<head>
<title>Test</title>
<style>
body {
margin: 0;
padding: 0;
background-color: #000000;
overflow: hidden;
}
</style>
<script src="http://www.goodboydigital.com/pixijs/examples/1/pixi.js"></script>
</head>
<body>
<script>
// create an new instance of a pixi stage
var stage = new PIXI.Stage(0x66FF99);
// create a renderer instance
var renderer = PIXI.autoDetectRenderer(window.innerWidth, window.innerHeight);
// add the renderer view element to the DOM
document.body.appendChild(renderer.view);
requestAnimFrame( animate );
// create a texture from an image path
var texture = PIXI.Texture.fromImage("https://dl.dropboxusercontent.com/s/en13743nxusaozy/player.PNG?dl=1&token_hash=AAFVxLm8fEjk3xxPad-kAZ98LJqLoZpdFy9fQtGrIfXL-A");
// create a new Sprite using the texture
var player = new PIXI.Sprite(texture);
// center the sprites anchor point
player.anchor.x = 0.5;
player.anchor.y = 0.5;
// move the sprite t the center of the screen
player.position.x = 200;
player.position.y = 150;
stage.addChild(player);
function animate() {
requestAnimFrame( animate );
//rotate player
player.rotation += 0.1;
// render the stage
renderer.render(stage);
}
</script>
</body>
</html>
This is my code (from the pixijs example, Loaiding the bunny), for some reason I can't seem to get the sprite to load... Can someone take a look at the code and help? When I put in the right link (the stage rendering turns black). When I put in the wrong link to the sprite, then the stage renders fine but there is no sprite.