Edit: This question is not a duplicate of What is the optimal algorithm for the game 2048?
- That question asks 'what is the best way to win the game?'
- This question asks 'how can we work out the complexity of the game?'
They are completely different questions. I'm not interested in which steps are required to move towards a 'win' state - I'm interested in in finding out whether the total number of possible steps can be calculated.
I've been reading this question about the game 2048 which discusses strategies for creating an algorithm that will perform well playing the game.
The accepted answer mentions that:
the game is a discrete state space, perfect information, turn-based game like chess
which got me thinking about its complexity. For deterministic games like chess, its possible (in theory) to work out all the possible moves that lead to a win state and work backwards, selecting the best moves that keep leading towards that outcome. I know this leads to a large number of possible moves (something in the range of the number of atoms in the universe).. but is 2048 more or less complex?
Psudocode:
for the current arrangement of tiles
- work out the possible moves
- work out what the board will look like if the program adds a 2 to the board
- work out what the board will look like if the program adds a 4 to the board
- move on to working out the possible moves for the new state
At this point I'm thinking I will be here a while waiting on this to run...
So my question is - how would I begin to write this algorithm - what strategy is best for calculating the complexity of the game?
The big difference I see between 2048 and chess is that the program can select randomly between 2 and 4 when adding new tiles - which seems add a massive number of additional possible moves.
Ultimately I'd like the program to output a single figure showing the number of possible permutations in the game. Is this possible?!