Is there a way to enlarge a sprite node without moving the position?
I would like to animate a node to 'swell up' to a six * 6, then bring it back down to normal size in an animation loop?
I have it hard coded in a state block, where i do not move the image, but simply change the size of the sprite to simulate blowing up, then reducing the size back to normal - like when a creature was being pumped up in dig-dug....
But i was hoping there was a way to accomplish this by using something like moveTo and the animateWithTextures routine for movement.