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votes

I have an Android game created with Flash CS6 and AIR and I am trying to use the GPU render mode.

My Samsung Tab 2 10" is showing FPS of ~20 compared to a Prestigio Tab 8 HD which is showing ~47 FPS. That's when playing the game.

So I wanted to see what FPS I get using a simple blank Adobe AIR app that does nothing and doesn't contain anything and the results were surprising: the Tab 2 plays at ~35 FPS and the Prestigio at ~57 FPS.

Obviously, if I only get ~35 FPS with a blank app in GPU mode on the Samsung Tab 2, who know what FPS I would get on other tabs...

Is there an explanation for this and is there something I can do?

Thanks!

1
See my answer to this previous question. It details a lot of things that can cause lag. Also note that Samsung devices generally run slower, at least in my testing, due to the amount of default background processes Samsung has running. stackoverflow.com/questions/21934966/… - Josh

1 Answers

1
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Make sure you are not running into power save mode on your Galaxy tab 2. When you enable the power save mode you will get lower FPS, but in normal mode you should get the same FPS (or relativlly close to each others).

Update

I have created a project that show the FPS used by the application you can download source code from here or APK file from here.

i test it on my machine and it give 60 FPS, also Radu tested it on tab2 and it gives 60 FPS.

i am using FB 4.6, i used direct render mode and set the FrameRate to 60.