We used below code to get sprite's collision area in cocos2d.
CGRect heroRect = [heroBird boundingBox];
if(CGRectContainsPoint(heroRect, bullet.position))
How to get boundingBox in sprite-kit?
SKSpriteNode *heroBird;
heroBird = [SKSpriteNode spriteNodeWithImageNamed:@"heroBird.png"];
//heroBird rect can be set to whatever you like, shapes,rects,circles
heroBird.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:heroBird.size];
// set heroBird collision, category and contact bitmasks
// detect using didBeginContact method
CGRect heroRect = heroBird.frame;
Use the following line to get the bounding box:
CGRect heroRect = [heroBird calculateAccumulatedFrame]
see also Apple Docu