Our WPF application, using .NET 4.5, has UseLayoutRounding on by default at the root level of each window. On Windows 7 and Windows 8, our application looks good at 100% and 125% DPI settings. However, once we bump it up to 150%, we start having issues with double thick border lines throughout the product. If we turn UseLayoutRounding off at 150%, suddenly controls and borders look much better. We're investigating having this setting be dynamically set based on the DPI.
What I'm trying to understand is how a monitor's physical DPI plays into this. Could I expect that a 1080p monitor with a higher than normal DPI would not exhibit this kind of problem? If I ran my app on a Surface Pro (which we unfortunately don't have) with 200% DPI scaling turned on, would I see the same issues?
I guess what baffles me is that UseLayoutRounding does exactly what we want it to do when it comes to lining up adjacent borders and shapes at 100% and 125%, but then the opposite is true at 150%. Does anyone have any insights here?