I'm having a problem with a custom UIButton subclass in ios 7. What I want to do is add a button to a nib file and set its background color in interface builder. In IB, I set its class to a custom UIButton subclass: MyShapeButton. Then, use the drawRect() function in my UIButton subclass (MyShapeButton) to draw a custom button shape that is filled with that background color. I can get all of that working, but the real issue is that I can't remove the original background color from the button, making it transparent. So. my shape is drawn, but the original background color obscures it.
Please note the following: my button type is set to custom, since other SO posts said this was important. It did not help.
here's the drawRect code from my subclass:
- (void)drawRect:(CGRect)rect
{
UIColor* buttonColor = self.backgroundColor;
//========= this doesn't work =========
[self setBackgroundColor:[UIColor clearColor]];
CGFloat width = rect.size.width;
CGFloat height = rect.size.height;
CGFloat radius = 10;
// Drawing code
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextMoveToPoint(context, 0, height); //bottom left
CGContextAddLineToPoint(context, 0, radius);
CGContextAddArcToPoint(context, 0, 0, radius, 0, radius);
CGContextAddLineToPoint(context, width, 0);
CGContextAddLineToPoint(context, width, height-radius);
CGContextAddArcToPoint(context, width, height, width-radius, height, radius);
CGContextAddLineToPoint(context, 0, height);
//shape is drawn here, but you can't see it:
CGContextSetFillColorWithColor(context, buttonColor.CGColor);
//uncomment this to see the button shape
//CGContextSetFillColorWithColor(context, [UIColor greenColor].CGColor);
CGContextFillPath(context);
}
UPDATE: here is the working code for drawRect()
:
- (void)drawRect:(CGRect)rect
{
CGFloat radius = 10.f;
UIBezierPath *maskPath = [UIBezierPath bezierPathWithRoundedRect:self.bounds byRoundingCorners:UIRectCornerTopLeft | UIRectCornerBottomRight
cornerRadii:CGSizeMake(radius, radius)];
CAShapeLayer *maskLayer = [CAShapeLayer layer];
maskLayer.frame = self.bounds;
maskLayer.path = maskPath.CGPath;
self.layer.mask = maskLayer;
}