I am having a problem over here. I am using SKSpriteNode for creating different objects in world. And I have applied gravity self i.e. SkScene.
So, the problem here is when I create a SKSPriteNode and give mass to its physics body then it behaves similar for everytime. For example:
If I put mass as 0 then also its falls down (it should not because mass is zero, so according to physics rule body should not fall down with mass 0).
Now, if I change mass to 10 or 100 or even 1000 it falls down with the same speed as it is with 0 mass.
Is there any one with same issue? Or can anyone help me with this?