A while back I started a project that soon built up a shed load of code, most of the code was made up of components and their properties. All was going well until I hit an error. Off the top of head, the error was something on the line of exceeding the code limit of a constructor, roughly 65000 bytes.
This error has literally bought me and my project to halt. At the same time I have also found major problems in my understanding of SWING.
What I tried was to break my game code into logical sections, putting each section into a different class. For example, a jpanel which dealt with buying and selling would be its own .java file. Another jpanel that dealt with shipping would be in another .java file.
What I hoped to achieve was a JFrame that called each of these jpanels when the user requested it at the press of a jbutton. However, this didn't quite work as I wished, putting me in a position where I need help.
What I have done is simplified my problem by creating an example framework, hoping that somebody could point out what I need to be looking at, possibly even a solution.
I have created a JFrame which holds a panel called bg, which itself holds 2 JButtons (btn1 and btn2). In a different class file I have created a JPanel called panel1, and in another class again I have created another JPanel called panel2.
When the user opens the application they are presented with a frame and the option of two buttons, when any of these buttons are pressed I would like for either panel1 or panel2 to open. How would this be done?
Any help would be greatly appreciated. Thanks in advance.
////////////// frame
package panel;
import java.awt.Color;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Frame implements ActionListener {
public JPanel bg;
public static JButton btn1, btn2;
public Frame(){
JFrame f = new JFrame();
f.setSize(308, 205);
f.setLayout(null);
f.setLocationRelativeTo(null);
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setVisible(true);
bg = new JPanel();
bg.setSize(300, 200);
bg.setLocation(0, 0);
bg.setLayout(null);
bg.setBackground(Color.black);
bg.setVisible(true);
btn1 = new JButton("open 1");
btn1.setSize(135, 30);
btn1.setLocation(10, 10);
btn1.addActionListener(this);
btn2 = new JButton("open 2");
btn2.setSize(135, 30);
btn2.setLocation(155, 10);
btn2.addActionListener(this);
bg.add(btn1);
bg.add(btn2);
f.add(bg);
}
public static void main(String[] args) {
new Frame();
}
@Override
public void actionPerformed(ActionEvent a) {
if (a.getSource() == btn1){
}
if (a.getSource() == btn2){
}
}
}
////////////////////// panel1
package panel;
import java.awt.Color;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JPanel;
public class panel1 implements ActionListener {
public JButton btn3;
public panel1(){
JPanel a = new JPanel();
a.setSize(280, 110);
a.setLocation(155, 10);
a.setBackground(Color.red);
a.setVisible(true);
btn3 = new JButton("open bb");
btn3.setSize(100, 30);
btn3.setLocation(10, 10);
btn3.addActionListener(this);
a.add(btn3);
}
@Override
public void actionPerformed(ActionEvent a) {
if (a.getSource() == btn3){
}
}
}
//////////////////////////// panel2.java
package panel;
import java.awt.Color;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JPanel;
public class panel2 implements ActionListener {
public JButton btn4;
public panel2(){
JPanel b = new JPanel();
b.setSize(280, 110);
b.setLocation(155, 10);
b.setBackground(Color.blue);
b.setVisible(true);
btn4 = new JButton("open");
btn4.setSize(100, 30);
btn4.setLocation(10, 10);
btn4.addActionListener(this);
b.add(btn4);
}
@Override
public void actionPerformed(ActionEvent a) {
if (a.getSource() == btn4){
}
}
}
bg
? what happens? – Marco Bolis