Porting my game from Cocos2d v2 to v3 I don't know when the sprites go out of screen.
In v2 my solution was:
-(void) update:(ccTime) delta
{
// Should use a fixed size step based on the animation interval.
int steps = 2;
CGFloat dt = [[CCDirector sharedDirector] animationInterval]/(CGFloat)steps;
for(int i=0; i<steps; i++){
cpSpaceStep(space_, dt);
}
if (mySprite.getPhysicsBody->p.y > 500)
[mySprite resetPosition];
}
now with Cocos2d v3 mySprite.physicsNode.position doesn't change through the time.
Any idea or link with some example?
Thanks.