In my current iPhone game project I am using UIView that are some game play elements (they are tiles). Animating one by one is working well, or in a small series (5 UIView animating at the same time).
But once I decided to animate those same UIView more massively together I am starting to get some weird rendering issue (the whole iPod touch screen turning black then flashing back to the game view once the animation is done or nearly done, in other case the screen is flickering between black and the actual game view while it's trying to animate).
I've done several test and so far its seems that up to 18 UIView being animated I don't have any issue, but once I get to 30 UIView I am seeing this rendering problems. And the animation transition I am using is the the Flip from right.
Is there a maxiumum of animation thread that can be run at once?
I am calling a method on my subclass UIView which do the standard begin animation commit animations. And I am setting the cache to YES.
Any ideas what could be the cause of the rendering bug?
Thanks for your collaboration in advance.