I have the following problem: I want to keep a score when i "hittest". I use the following code:
private function fnMoveMap():void
{
for (var i:int = 0; i < vPipeMax; i++)
{
var tmpPipe = _conMap.getChildAt(i);
//trace (tmpPipe.name);
if (tmpPipe._HIT.hitTestPoint(_P.x, _P.y, true))
{
tmpPipe.visible = false;
//stage.removeEventListener(Event.ENTER_FRAME, setScore);
vScores++;
txtScores.text = vScores.toString();
//break;
}
//reset pos
if (tmpPipe.x < 0)
{
//stage.addEventListener(Event.ENTER_FRAME, setScore);
tmpPipe.visible = true;
tmpPipe.x = 1050 - vXSpeed;
tmpPipe.y = randomRangeMC(minPipeY, maxPipeY);
//set score
//vScores++;
//txtScores.text = vScores.toString();
}
else
{
tmpPipe.x -= vXSpeed;
}
}
}
the var vScores keeps counts for 4 to 8 times. How can i just count one?
vPipeMaxis, but you're looping multiple times in that for loop (potentially), so my guess is that's why your score increments by 4-8 each time you trigger it. - snollygolly