Here's the sample JSON returning from the web API I'm invoking:
{
"Ability1": "Noxious Fumes",
"AbilityId1": 7812,
"AttackSpeed": 0.86,
"Cons": "",
"HP5PerLevel": 0.47,
"Health": 360,
"Speed": 350,
"abilityDescription1": {
"itemDescription": {
"cooldown": "12s",
"cost": "60/70/80/90/100",
"description": "Agni summons a cloud of noxious fumes at his ground target location, doing damage every second. Firing any of Agni's abilities into the fumes detonates the gas, stunning all enemies in the radius.",
"menuitems": [
{
"description": "Ability:",
"value": "Ground Target"
},
{
"description": "Affects:",
"value": "Enemy"
},
{
"description": "Damage:",
"value": "Magical"
},
{
"description": "Radius:",
"value": "20"
}
],
"rankitems": [
{
"description": "Damage per Tick:",
"value": "10/20/30/40/50 (+5% of your magical power)"
},
{
"description": "Fumes Duration:",
"value": "10s"
},
{
"description": "Stun Duration:",
"value": "1s"
}
],
"secondaryDescription": ""
}
},
"abilityDescription5": {
"itemDescription": {
"cooldown": "",
"cost": "",
"description": "After hitting with 4 basic attacks, Agni will gain a buff. On the next cast of Flame Wave or Rain Fire, all enemies hit by those abilities will be additionally set ablaze, taking damage every .5s for 3s.",
"menuitems": [
{
"description": "Affects:",
"value": "Enemy"
},
{
"description": "Damage:",
"value": "Magical"
}
],
"rankitems": [
{
"description": "Damage per Tick:",
"value": "5 (+10% of your magical power)"
}
],
"secondaryDescription": ""
}
},
"basicAttack": {
"itemDescription": {
"cooldown": "",
"cost": "",
"description": "",
"menuitems": [
{
"description": "Damage:",
"value": "34 + 1.5/Lvl (+20% of Magical Power)"
},
{
"description": "Progression:",
"value": "None"
}
],
"rankitems": [],
"secondaryDescription": ""
}
},
"id": 1737,
"ret_msg": null
}
And my struct:
type God struct {
Ability1 string
Ability2 string
Ability3 string
Ability4 string
Ability5 string
AbilityId1 int
AbilityId2 int
AbilityId3 int
AbilityId4 int
AbilityId5 int
Attack_speed float64
Attack_speed_per_level float64
Cons string
Hp5_per_level float64
Health int
Health_per_five int
Health_per_level int
Item1 string
Item2 string
Item3 string
Item4 string
Item5 string
Item6 string
Item7 string
Item8 string
Item9 string
ItemId1 int
ItemId2 int
ItemId3 int
ItemId4 int
ItemId5 int
ItemId6 int
ItemId7 int
ItemId8 int
ItemId9 int
Lore string
Mp5_per_level float64
Magic_protection int
Magic_protection_per_level int
Mana int
Mana_per_five float64
Mana_per_level int
Name string
On_free_rotation string
Pantheon string
Physical_power int
Physical_power_per_level int
Physical_protection int
Physical_protection_per_level float64
Pros string
Roles string
Speed int
Title string
Type string
Abilitydescription1 struct {
Item_description struct {
Cooldown string
Cost string
Description string
Menu_items struct {
Description string
Value string
}
Rank_items struct {
Description string
Value string
}
Secondary_description string
}
}
Ability_description2 struct {
Item_description struct {
Cooldown string
Cost string
Description string
Menu_items struct {
Description string
Value string
}
Rank_items struct {
Description string
Value string
}
Secondary_description string
}
}
Ability_description3 struct {
Item_description struct {
Cooldown string
Cost string
Description string
Menu_items struct {
Description string
Value string
}
Rank_items struct {
Description string
Value string
}
Secondary_description string
}
}
Ability_description4 struct {
Item_description struct {
Cooldown string
Cost string
Description string
Menu_items struct {
Description string
Value string
}
Rank_items struct {
Description string
Value string
}
Secondary_description string
}
}
Ability_description5 struct {
Item_description struct {
Cooldown string
Cost string
Description string
Menu_items struct {
Description string
Value string
}
Rank_items struct {
Description string
Value string
}
Secondary_description string
}
}
Basic_attack struct {
Item_description struct {
cooldown string
cost string
description string
Menu_items struct {
Description string
Value string
}
Rank_items struct {
Description string
Value string
}
Secondary_description string
}
}
Id int
Ret_msg string
}
Here's how I unmarshal the JSON response into the struct array:
var gods []God
json.Unmarshal(jsonResponse, &gods)
return gods
Everything is marshalling properly except the abilityDescription1(2,3,4,5)
and everything within that struct.
Any suggestions?
Item_description
vsitemDescription
– VerranMana_per_five
bind properly to original JSON name:ManaPerFive
? Just trying to understand - thanks! – sergsergItem_description
toItemDescription
the fields are filled in after being unmarshaled. Check it out in this playground: play.golang.org/p/1ktuaOCpcI – VerranItemDesc string `json:"item_description"`
– elithrar