I have two Sprite Nodes:
-(void)createPlayer {
SKSpriteNode *player = [SKSpriteNode node];
player.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:enemy.size];
player.physicsBody.categoryBitMask = playerCategory;
player.physicsBody.contactTestBitMask = enemyCategory;
player.position = CGPointMake(100, 160);
player.name = @"player";
player.zPosition = 100;
[self addChild:player];
}
-(void)createEnemy {
SKSpriteNode *enemy = [SKSpriteNode node];
enemy.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:enemy.size];
enemy.physicsBody.categoryBitMask = enemyCategory;
enemy.physicsBody.contactTestBitMask = playerCategory;
enemy.position = CGPointMake(300, 160);
enemy.name = @"player";
enemy.zPosition = 100;
[self addChild:enemy];
}
And the following in MyScene.h
static const uint32_t playerCategory = 0x1 << 0;
static const uint32_t enemyCategory = 0x1 << 1;
How do I detect if they make contact, so I can add an action as a result of their contact?