I'm new to lua, and tried looking at other posts with similar error. I couldn't solve my problem.
I'm trying to make my number objects disappear using alpha on orientation, and proper placed ones appear. I've added function onOrientationLeft, and a listener for it. After doing this i've received my error, and can't figure out how to make it work. The comments in my code will illustrate what i'm trying to do, please find function onOrientationLeft and the last runtime that links to it.
pZeroButton = display.newImage ("0.png",100, 470 )
llZeroButton = display.newImage ("0.png", 200,200)
llZeroButton.alpha = 0
pOneButton = display.newImage ("1.png",56,420)
pTwoButton = display.newImage ("2.png",123.5, 420)
pThreeButton = display.newImage ("3.png",191,420)
pFourButton = display.newImage ("4.png",56,370)
pFiveButton = display.newImage ("5.png",123.5, 370)
pSixButton = display.newImage ("6.png",191,370)
pSevenButton = display.newImage ("7.png",56,320 )
pEightButton = display.newImage ("8.png",123.5,320)
pNineButton = display.newImage ("9.png", 191, 320)
function onOrientationLeft ()
if (event.type == "landscapeRight") then
print ("Test if this function onOrientationLeft is working properly")
end
end
--[[ I've added this function trying to get the function to print out the string, but everytime I rotate the phone in corona SDK simulator I get error attempt to index global --'event' (a nil value) -- ]]
function calculateZero(number)
local pZeroButton = display.newText (0, 300,30,nil,38)
pZeroButton: setFillColor (0,0,0)
return
end
function calculateOne(number)
local pOneButton = display.newText (1, 300,30,nil,38)
pOneButton: setFillColor (0,0,0)
return
end
function calculateTwo(number)
local pTwoButton = display.newText (2, 300,30,nil,38)
pTwoButton: setFillColor (0,0,0)
return
end
function calculateThree(number)
local pThreeButton = display.newText (3, 300,30,nil,38)
pThreeButton: setFillColor (0,0,0)
return
end
function calculateFour(number)
local pFourButton = display.newText (4, 300,30,nil,38)
pFourButton: setFillColor (0,0,0)
return
end
function calculateFive(number)
local pFiveButton = display.newText (5, 300,30,nil,38)
pFiveButton: setFillColor (0,0,0)
return
end
function calculateSix(number)
local pSixButton = display.newText (6, 300,30,nil,38)
pSixButton: setFillColor (0,0,0)
return
end
function calculateSeven(number)
local pSevenButton = display.newText (7, 300,30,nil,38)
pSevenButton: setFillColor (0,0,0)
return
end
function calculateEight(number)
local pEightButton = display.newText (8, 300,30,nil,38)
pEightButton: setFillColor (0,0,0)
return
end
function calculateNine(number)
local pNineButton = display.newText (9, 300,30,nil,38)
pNineButton: setFillColor (0,0,0)
return
end
pZeroButton : addEventListener ("tap", calculateZero)
pOneButton : addEventListener ("tap", calculateOne)
pTwoButton : addEventListener ("tap", calculateTwo)
pThreeButton : addEventListener ("tap", calculateThree)
pFourButton : addEventListener ("tap", calculateFour)
pFiveButton : addEventListener ("tap", calculateFive)
pSixButton : addEventListener ("tap", calculateSix)
pSevenButton : addEventListener ("tap", calculateSeven)
pEightButton : addEventListener ("tap", calculateEight)
pNineButton : addEventListener ("tap", calculateNine)
Runtime : addEventListener ("orientation", onOrientationLeft)