I have a difficulty as I am trying to render a character with a specific font style to the bitmap image (black and white). My question is the font is basically black and white and I am writing the character in black (against white background), however when I convert it to bitmap image I get a coloured thin outline around the bindery of my character.
Can anyone tell me where that grey color comes from while I am writing it with black color and how can i get ONLY black and white pixels?
TextRenderingHint
property of graphics you use. Change it... – L.B