I want to develop a C++/CLI class library with an UserControl for OpenGL rendering. I've created the WinForm panel with this tutorial.
For testing I have a C# WPF project which has a WinFormHost to use the renderpanel.
This works fine but I only have access to OpenGL 1.0. So I decided to use GLEW. I've downloaded GLEW, copy the files in the folder "C:\Program Files (x86)\Windows Kits\8.0\" and linked it. As additional dependencies I declared OpenGL32.lib, glew32.lib, gdi32.lib, users32.lib
When i try to call glewInit() the test program doesnt start and it throws a FileNotFoundException (my dll isnt found)
Any idea where the problem is?