I've create everything needed to draw to a SharpDX.Direct2D1.BitmapRenderTarget.
I can access the bitmap itself by using the targets .bitmap attribute.
My question is now, how to draw this bitmap using another WicRenderTarget?
Something like:
var wicFactory = new ImagingFactory();
var d2dFactory = new SharpDX.Direct2D1.Factory();
var wicBitmap = new Bitmap(wicFactory, width, height, SharpDX.WIC.PixelFormat.Format32bppBGR, BitmapCreateCacheOption.CacheOnLoad);
var d2dRenderTarget = new WicRenderTarget(d2dFactory, wicBitmap, renderTargetProperties);
d2dRenderTarget.BeginDraw();
d2dRenderTarget.Clear(SharpDX.Color.Black);
d2dRenderTarget.FillGeometry(rectangleGeometry, solidColorBrush, null);
d2dRenderTarget.DrawBitmap(MY BITMAPRENDERTARGET.BITMAP_FROM OTHER D2D FACTORY);
d2dRenderTarget.EndDraw();
But this throws me an "UNKOWN_FACTORY" exception in the EndDraw().
How can I achieve want I want to do?
I used the code from the following link to create everything needed for the WIC output: https://github.com/sharpdx/SharpDX/blob/master/Samples/Direct2D1/RenderToWicApp/Program.cs
Instead of writing a geometry I want to write my bitmaprendertarget bitmap.