so I know that The parametric equation for ONE circle is:
x = cx + r * cos(a)
y = cy + r * sin(a)
From this it's easy to get a point from it's circumference...
But what if I want to get the array points of many intersecting circle's circumference?
Like this:
So how can I draw similar circle unions with GL lines containing points (Vertices, sequence matters) in a coordinate system, If I know each circle's center and radius?
(Best would be if you have to iterate trough it using it's collective parametric equation's parameter, to get each Vertex with the desired density.)
Warning! The result is just an array of points (any density) linked with lines as they follow each other (The bold black part). NOT polygons. The shape is not filled.
(I want to draw it in Unity3D using C# and GL.Lines)