i have problem with blocking movement i already read question on Blocking Movement On Collision but i dont have any idea for my own problem. if you can give me the logic i will try to solve my own problem. i hope you can help me this my player class update
:EDIT: thanks for Kai Hartmann for reply my problem is for 2D graphic and i want to know how to stop movement when object1 collision with object2
public void Update(GameTime gameTime)
{
// Ani Test
up_ani.Update(gameTime);
down_ani.Update(gameTime);
left_ani.Update(gameTime);
right_ani.Update(gameTime);
position += velocity;
if (Keyboard.GetState().IsKeyDown(key.MoveUp) && prevState.IsKeyUp(key.MoveDown) && prevState.IsKeyUp(key.MoveRight) && prevState.IsKeyUp(key.MoveLeft))
{
currentFace = FacePosition.Up;
velocity.Y = -3;
}
else if (Keyboard.GetState().IsKeyDown(key.MoveDown) && prevState.IsKeyUp(key.MoveUp) && prevState.IsKeyUp(key.MoveRight) && prevState.IsKeyUp(key.MoveLeft))
{
currentFace = FacePosition.Down;
velocity.Y = 3;
}
else if (Keyboard.GetState().IsKeyDown(key.MoveRight) && prevState.IsKeyUp(key.MoveDown) && prevState.IsKeyUp(key.MoveUp) && prevState.IsKeyUp(key.MoveLeft))
{
currentFace = FacePosition.Right;
velocity.X = 3;
}
else if (Keyboard.GetState().IsKeyDown(key.MoveLeft) && prevState.IsKeyUp(key.MoveDown) && prevState.IsKeyUp(key.MoveRight) && prevState.IsKeyUp(key.MoveUp))
{
currentFace = FacePosition.Left;
velocity.X = -3;
}
else
{
//currentFace = FacePosition.Down;
velocity = Vector2.Zero;
}
prevState = Keyboard.GetState();
}
and this my collision
public void IntersectWithScore(Vector2 vector1, Vector2 vector2, Texture2D object1, Texture2D object2, int doSomethingToScore, bool isIncrease)
{
if (vector1.X + object1.Width < vector2.X || vector1.X > vector2.X + object2.Width ||
vector1.Y + object1.Height < vector2.Y || vector1.Y > vector2.Y + object2.Height)
{
}
else
{
player1.Velocity = Vector2.Zero;
}
}