I have canvas drawing tab and want lineWidth to be based on distance between two last mousemove coordinate updates. I will make translation of distance to width myself, I just need to know how to get distance between those points (I already have coordinates of those pointes).
6 Answers
Note that Math.hypot
is part of the ES2015 standard. There's also a good polyfill on the MDN doc for this feature.
So getting the distance becomes as easy as Math.hypot(x2-x1, y2-y1)
.
http://en.wikipedia.org/wiki/Euclidean_distance
If you have the coordinates, use the formula to calculate the distance:
var dist = Math.sqrt( Math.pow((x1-x2), 2) + Math.pow((y1-y2), 2) );
If your platform supports the **
operator, you can instead use that:
const dist = Math.sqrt((x1 - x2) ** 2 + (y1 - y2) ** 2);
The distance between two coordinates x and y! x1 and y1 is the first point/position, x2 and y2 is the second point/position!
function diff (num1, num2) {
if (num1 > num2) {
return (num1 - num2);
} else {
return (num2 - num1);
}
};
function dist (x1, y1, x2, y2) {
var deltaX = diff(x1, x2);
var deltaY = diff(y1, y2);
var dist = Math.sqrt(Math.pow(deltaX, 2) + Math.pow(deltaY, 2));
return (dist);
};
i tend to use this calculation a lot in things i make, so i like to add it to the Math object:
Math.dist=function(x1,y1,x2,y2){
if(!x2) x2=0;
if(!y2) y2=0;
return Math.sqrt((x2-x1)*(x2-x1)+(y2-y1)*(y2-y1));
}
Math.dist(0,0, 3,4); //the output will be 5
Math.dist(1,1, 4,5); //the output will be 5
Math.dist(3,4); //the output will be 5
Update:
this approach is especially happy making when you end up in situations something akin to this (i often do):
varName.dist=Math.sqrt( ( (varName.paramX-varX)/2-cx )*( (varName.paramX-varX)/2-cx ) + ( (varName.paramY-varY)/2-cy )*( (varName.paramY-varY)/2-cy ) );
that horrid thing becomes the much more manageable:
varName.dist=Math.dist((varName.paramX-varX)/2, (varName.paramY-varY)/2, cx, cy);