In the below example:
ClientOne and ClientTwo connect to the server.
When the server receives both ClientOne and ClientTwo's socket descriptor, it sends ClientOne's information to ClientTwo and vice-versa.
The information it sends is the IP and the client is coming from. Server shuts down.
When each client receives their info, a socket is created and they connect to eachother. The server socket is then shutdown.
Socket Class:
#include <winsock2.h>
#include <Ws2tcpip.h>
#include <windows.h>
#include <cstdint>
#include <string>
#include <stdexcept>
#include <iostream>
#include <thread>
#include <vector>
class Socket
{
private:
SOCKET socket;
std::uint32_t Port;
std::string Address;
bool Listen, Initialized, Asynchronous;
void Swap(Socket &S);
void UnInitialized();
public:
Socket();
Socket(std::uint32_t Port, std::string Address, bool Listen = false, bool Asynchronous = false);
Socket(const Socket &S) = delete;
Socket(Socket && S);
~Socket();
Socket& operator = (const Socket &S) = delete;
Socket& operator = (Socket && S);
int Recv(void* Buffer, std::uint32_t BufferLength);
int Recv(SOCKET S, void* Buffer, std::uint32_t BufferLength);
std::uint32_t RecvEx(void* Buffer, std::uint32_t BufferLength);
std::uint32_t RecvEx(SOCKET S, void* Buffer, std::uint32_t BufferLength);
int Send(void* Buffer, std::size_t BufferSize);
int Send(SOCKET S, void* Buffer, std::size_t BufferSize);
void Connect();
void Connect(std::uint32_t Port, std::string Address, bool Listen, bool Asynchronous);
SOCKET Accept(sockaddr* ClientInfo, int* ClientInfoSize);
void Close();
SOCKET GetSocket() const;
};
Socket::~Socket()
{
Close();
}
void Socket::Close()
{
if (socket)
{
shutdown(socket, SD_BOTH);
closesocket(socket);
socket = 0;
}
if (Initialized)
{
WSACleanup();
}
}
SOCKET Socket::GetSocket() const
{
return this->socket;
}
Socket::Socket(Socket && S) : socket(std::move(S.socket)), Port(std::move(S.Port)), Address(std::move(S.Address)), Listen(std::move(S.Listen)), Initialized(std::move(S.Initialized)), Asynchronous(std::move(S.Asynchronous)) {}
Socket::Socket() : socket(0), Port(0), Address(std::string()), Listen(false), Initialized(false), Asynchronous(false) {}
Socket::Socket(std::uint32_t Port, std::string Address, bool Listen, bool Asynchronous) : socket(0), Port(Port), Address(Address), Listen(Listen), Initialized(true), Asynchronous(Asynchronous)
{
Connect(Port, Address, Listen, Asynchronous);
}
void Socket::Connect()
{
UnInitialized();
Connect(Port, Address, Listen, Asynchronous);
}
void Socket::Connect(std::uint32_t Port, std::string Address, bool Listen, bool Asynchronous)
{
if (!socket)
{
this->Port = Port;
this->Address = Address;
this->Asynchronous = Asynchronous;
this->Initialized = true;
WSADATA wsaData;
struct sockaddr_in* sockaddr_ipv4;
if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0)
{
throw std::runtime_error("Error: WSAStartup Failed");
}
if (Address != "INADDR_ANY")
{
if (Address.find("http://") != std::string::npos)
{
Address = Address.substr(7);
}
std::size_t Position = Address.find("/");
if (Position != std::string::npos)
{
Address = Address.substr(0, Position);
}
struct addrinfo *it = nullptr, *result = nullptr;
getaddrinfo(Address.c_str(), nullptr, nullptr, &result);
for (it = result; it != nullptr; it = it->ai_next)
{
sockaddr_ipv4 = reinterpret_cast<sockaddr_in*>(it->ai_addr);
Address = inet_ntoa(sockaddr_ipv4->sin_addr);
if (Address != "0.0.0.0") break;
}
freeaddrinfo(result);
}
if ((this->socket = ::socket(AF_INET, SOCK_STREAM, IPPROTO_TCP)) == INVALID_SOCKET)
{
this->Close();
throw std::runtime_error("Error: Failed to create socket");
}
struct sockaddr_in SockAddr;
memset(&SockAddr, 0, sizeof(SockAddr));
SockAddr.sin_port = htons(Port);
SockAddr.sin_family = AF_INET;
SockAddr.sin_addr.s_addr = (Address == "INADDR_ANY" ? htonl(INADDR_ANY) : inet_addr(Address.c_str()));
if (Listen && (bind(this->socket, reinterpret_cast<SOCKADDR*>(&SockAddr), sizeof(SockAddr)) == SOCKET_ERROR))
{
this->Close();
throw std::runtime_error("Error: Socket binding failed");
}
if (Listen && (listen(this->socket, SOMAXCONN) == SOCKET_ERROR))
{
this->Close();
throw std::runtime_error("Error: Socket Listening Failed");
}
if(!Listen && (connect(this->socket, reinterpret_cast<SOCKADDR*>(&SockAddr), sizeof(SockAddr)) == SOCKET_ERROR))
{
if(Asynchronous && WSAGetLastError() != WSAEWOULDBLOCK)
{
this->Close();
throw std::runtime_error("Error: Socket Connection failed");
}
else if (!Asynchronous)
{
this->Close();
throw std::runtime_error("Error: Socket Connection failed");
}
}
}
}
SOCKET Socket::Accept(sockaddr* ClientInfo, int* ClientInfoSize)
{
static int Size = sizeof(sockaddr);
return accept(this->socket, ClientInfo, (ClientInfo && ClientInfoSize ? ClientInfoSize : &Size));
}
Socket& Socket::operator = (Socket && S)
{
S.Swap(*this);
return *this;
}
int Socket::Recv(void* Buffer, std::uint32_t BufferLength)
{
return recv(this->socket, reinterpret_cast<char*>(Buffer), BufferLength, 0);
}
int Socket::Recv(SOCKET S, void* Buffer, std::uint32_t BufferLength)
{
return recv(S, reinterpret_cast<char*>(Buffer), BufferLength, 0);
}
std::uint32_t Socket::RecvEx(void* Buffer, std::uint32_t BufferLength)
{
return this->RecvEx(this->socket, Buffer, BufferLength);
}
std::uint32_t Socket::RecvEx(SOCKET S, void* Buffer, std::uint32_t BufferLength)
{
UnInitialized();
char* Pointer = reinterpret_cast<char*>(Buffer);
std::uint32_t TotalRead = 0;
while (BufferLength > 0)
{
int BytesRead = recv(S, Pointer, std::min(1024 * 1024, static_cast<int>(BufferLength)), 0);
if (BytesRead < 0)
{
if ((BytesRead == SOCKET_ERROR) && (WSAGetLastError() == WSAEWOULDBLOCK))
continue;
throw std::runtime_error("Error! RecvEx: Failed To Read Bytes.");
}
if (BytesRead == 0) break;
Pointer += BytesRead;
BufferLength -= BytesRead;
TotalRead += BytesRead;
}
return TotalRead;
}
int Socket::Send(void* Buffer, std::size_t BufferSize)
{
return send(this->socket, reinterpret_cast<char*>(Buffer), BufferSize, 0);
}
int Socket::Send(SOCKET S, void* Buffer, std::size_t BufferSize)
{
return send(S, reinterpret_cast<char*>(Buffer), BufferSize, 0);
}
void Socket::Swap(Socket &S)
{
using std::swap;
swap(socket, S.socket);
swap(Port, S.Port);
swap(Address, S.Address);
swap(Listen, S.Listen);
swap(Initialized, S.Initialized);
swap(Asynchronous, S.Asynchronous);
}
void Socket::UnInitialized()
{
if (!Initialized)
{
throw std::runtime_error("\nError! Socket Not Constructed!");
std::cout << "Socket Not Constructed!\n";
ExitProcess(0);
}
}
Server.cpp:
#include "Sockets.hpp"
#define PORT 27015
#define ADDRESS INADDR_ANY
#define CLIENTCOUNT 2
typedef struct
{
std::string ip;
int port;
SOCKET sock;
} ClientInfo;
template <typename T>
inline T ReadPointer(TCHAR* &Pointer)
{
T Result = *(reinterpret_cast<T*>(Pointer));
Pointer += sizeof(T) / sizeof(TCHAR);
return Result;
}
template <typename T>
inline void WritePointer(TCHAR* &Pointer, const T& Value)
{
*(reinterpret_cast<T*>(Pointer)) = Value;
Pointer += sizeof(T) / sizeof(TCHAR);
}
bool SendClient(ClientInfo* client, ClientInfo* receiver)
{
int datasize = sizeof(client->ip.size()) + client->ip.size() + sizeof(client->port);
std::vector<char> buffer(datasize, 0);
char* ptr = &buffer[0];
WritePointer(ptr, client->ip.size());
for (std::size_t i = 0; i < client->ip.size(); ++i)
WritePointer(ptr, client->ip[i]);
WritePointer(ptr, client->port);
std::cout << "Sending: " << &buffer[0] << "\n";
return send(receiver->sock, &buffer[0], datasize, 0) == datasize;
}
bool ReadClient(SOCKET sock, ClientInfo* client)
{
std::size_t ip_size = 0;
recv(sock, (char*) &ip_size, sizeof(client->ip.size()), 0);
client->ip.resize(ip_size);
recv(sock, &client->ip[0], ip_size, 0);
recv(sock, (char*) &client->port, sizeof(int), 0);
std::cout<<client->ip<<"\n";
return true;
}
int main()
{
Socket s;
s.Connect(PORT, "localhost", true, false);
char buffer[1024] = {0};
std::vector<ClientInfo> clients;
while(true)
{
if (clients.size() < CLIENTCOUNT)
{
sockaddr_in ClientAddressInfo = {0};
SOCKET sock = s.Accept(reinterpret_cast<sockaddr*>(&ClientAddressInfo), nullptr);
char* ip = inet_ntoa(ClientAddressInfo.sin_addr);
int port = (int) ntohs(ClientAddressInfo.sin_port);
ClientInfo info = {ip, port, sock};
clients.push_back(info);
std::cout << "Client Connected From: " << ip << " on port: " << port << "\n";
}
if (ReadAsync(s, buffer))
{
std::cout << "Connected\n";
}
std::this_thread::sleep_for(std::chrono::milliseconds(100));
if (clients.size() >= CLIENTCOUNT)
{
SendClient(&clients[0], &clients[1]);
SendClient(&clients[1], &clients[0]);
return 0;
}
}
}
Client.cpp:
#define PORT 27015
#define ADDRESS INADDR_ANY
#define CLIENTCOUNT 2
typedef struct
{
std::string ip;
int port;
SOCKET sock;
} ClientInfo;
template <typename T>
inline T ReadPointer(TCHAR* &Pointer)
{
T Result = *(reinterpret_cast<T*>(Pointer));
Pointer += sizeof(T) / sizeof(TCHAR);
return Result;
}
template <typename T>
inline void WritePointer(TCHAR* &Pointer, const T& Value)
{
*(reinterpret_cast<T*>(Pointer)) = Value;
Pointer += sizeof(T) / sizeof(TCHAR);
}
bool SendClient(ClientInfo* client, ClientInfo* receiver)
{
int datasize = sizeof(client->ip.size()) + client->ip.size() + sizeof(client->port);
std::vector<char> buffer(datasize, 0);
char* ptr = &buffer[0];
WritePointer(ptr, client->ip.size());
for (std::size_t i = 0; i < client->ip.size(); ++i)
WritePointer(ptr, client->ip[i]);
WritePointer(ptr, client->port);
std::cout << "Sending: " << &buffer[0] << "\n";
return send(receiver->sock, &buffer[0], datasize, 0) == datasize;
}
bool ReadClient(SOCKET sock, ClientInfo* client)
{
std::size_t ip_size = 0;
recv(sock, (char*) &ip_size, sizeof(client->ip.size()), 0);
client->ip.resize(ip_size);
recv(sock, &client->ip[0], ip_size, 0);
recv(sock, (char*) &client->port, sizeof(int), 0);
return true;
}
bool ReadAsync(const Socket &sock, ClientInfo* client)
{
struct timeval tv;
tv.tv_sec = 0;
tv.tv_usec = 100000;
fd_set rfds;
FD_ZERO(&rfds);
FD_SET(sock.GetSocket(), &rfds);
for (int i = 0; i < 600; ++i)
{
if (select(sock.GetSocket(), &rfds, &rfds, NULL, &tv))
{
return ReadClient(sock.GetSocket(), client);
}
tv.tv_sec = 0;
tv.tv_usec = 100000;
}
return false;
}
int main()
{
Socket s;
s.Connect(PORT, "localhost", false, false);
std::vector<SOCKET> clients;
ClientInfo client = {};
while(true)
{
if (ReadAsync(s, &client))
{
std::cout<<"IP: "<<client.ip<<" PORT: "<<client.port<<"\n";
s = std::move(Socket(client.port, client.ip, true, false));
}
std::this_thread::sleep_for(std::chrono::milliseconds(100));
system("CLS");
std::cout<<"Connecting..\n";
}
}