Good evening!
I'm currently working on a hangman project. All the menus works fine, but the one thing that does not run smooth is disabling a button that is already been pressed. What I want is a blank tile over the tile with the letter already pushed. Here is the code:
var inactive:Inactive;//The clip that will be used to block the keys already pressed
var icontainer:Array = new Array();//An array to store the inactive clips for effective removal
var keys:int = 0;//A variable to count the keys that are already inactive, this var indicates the number of "icontainer" to remove
function onKeyPress(e:MouseEvent):void { /* Get and Disable key */
inactive = new Inactive();
inactive.x = e.target.parent.x;
inactive.y = e.target.parent.y;
addChild(inactive);
icontainer.push(inactive);
keys++;
}
If I trace (e.target.parent.x); I only get root1 in every case. How do I get the name of th key pressed eg. "A".