Using box2d
and cocos2d, i need to create some b2body
model , where the that body will be a line or a whole ( made of vectors with coding) that can be "pass-able" by a ball , when the ball is hitting him in high velocity .
So ,in other words ,like in the real world, the material should be soft, that can be broken.
A zero density does not do that . Is there another way for this ?
Thanks .