78
votes

I've got animation:

<set xmlns:android="http://schemas.android.com/apk/res/android"  
   android:interpolator="@android:anim/linear_interpolator">  
   <alpha  
       android:fromAlpha="0.2"  
       android:toAlpha="1.0"  
       android:duration="500"/>  
</set>

and ImageView:

<ImageView
    android:id="@+id/listViewIcon"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:src="@drawable/settings" 
    android:alpha="0.2"/>  

and code:

final Animation anim = AnimationUtils.loadAnimation(this, R.anim.alpha);
final ImageView iv = (ImageView) findViewById(R.id.listViewIcon);
anim .setFillAfter(true);
iv.startAnimation(anim);

So at the beginning I have ImageView with alpha 0.2 and at the end I want to have ImageView with alpha 1. But it doesn't work like that - when animation starts more alpha is added and animation finish with alpha 0.2

What do I have to change to animate my image from 0.2 up to 1?

I've checked with different settings - I set android:alpha="1.0", fromAlpa="1.0", toAlpha="0.2" it works like I expected - from alpha 1 to 0.2. It looks like alpha from ImageView is multiplied by alpha from animation...

10
To prevent the view from jumping back to 0.2 alpha at the end, use the fillAfter attribute: developer.android.com/reference/android/view/animation/… - Jave
it's not the case. Alpha doesn't go to 1. When I animate from 1->0.2 it works fine and stays at 0.2(I use fill after). When I want to animate from 0.2 to 1 it fades to almost 0 and goes to 0.2 - wioskamala
have you set fillEnabled to true? - Jave

10 Answers

105
votes

Try this

AlphaAnimation animation1 = new AlphaAnimation(0.2f, 1.0f);
animation1.setDuration(1000);
animation1.setStartOffset(5000);
animation1.setFillAfter(true);
iv.startAnimation(animation1);
45
votes

Might be a little late, but found a lovely solution in the android docs.

//In transition: (alpha from 0 to 0.5)
view.setAlpha(0f);
view.setVisibility(View.VISIBLE);
view.animate()
   .alpha(0.5f)
   .setDuration(400)
   .setListener(null);

//Out transition: (alpha from 0.5 to 0)
view.setAlpha(0.5f)
view.animate()
   .alpha(0f)
   .setDuration(400)
   .setListener(new AnimatorListenerAdapter() {
           @Override
           public void onAnimationEnd(Animator animation) {
           view.setVisibility(View.GONE);
         }
    });
36
votes

Kotlin Version

Simply use ViewPropertyAnimator like this:

iv.alpha = 0.2f
iv.animate().apply {
    interpolator = LinearInterpolator()
    duration = 500
    alpha(1f)
    startDelay = 1000
    start()
}
18
votes

Setting alpha to 1 before starting the animation worked for me:

AlphaAnimation animation1 = new AlphaAnimation(0.2f, 1.0f);
animation1.setDuration(500);
iv.setAlpha(1f);
iv.startAnimation(animation1);

At least on my tests, there's no flickering because of setting alpha before starting the animation. It just works fine.

3
votes

This my extension, this is an example of change image with FadIn and FadOut :

fun ImageView.setImageDrawableWithAnimation(@DrawableRes() resId: Int, duration: Long = 300) {    
    if (drawable != null) {
        animate()
            .alpha(0f)
            .setDuration(duration)
             .withEndAction {
                 setImageResource(resId)
                 animate()
                     .alpha(1f)
                     .setDuration(duration)
             }

    } else if (drawable == null) {
        setAlpha(0f)
        setImageResource(resId)
        animate()
            .alpha(1f)
            .setDuration(duration)
    }
}
2
votes

The "setStartOffset" should be smaller, else animation starts at view alpha 0.xf and waits for start offset before animating to 1f. Hope the following code helps.

AlphaAnimation animation1 = new AlphaAnimation(0.1f, 1f);

animation1.setDuration(1000);
animation1.setStartOffset(50);

animation1.setFillAfter(true);

view.setVisibility(View.VISIBLE);

view.startAnimation(animation1);
1
votes

Hm...

The thing is wrong, and possibly in the proper operation of the animations in the Android API.

The fact is that when you set in your code alpha value of 0.2f is based on the settings in the xml file for android it means that :

0.2f = 0.2f of 0.2f (20% from 100%) ie from 0.2f / 5 = 0.04f
1f = 0.2f

So your animation in fact works from 0.04f to 0.2f

flag setFillAfter(true) certainly works, but you need to understand that at the end of your animation ImageView will have the alpha value 0.2f instead of one, because you specify 0.2f as marginally acceptable value in the animation (a kind of maximum alpha channel).

So if you want to have the desired result shall carry all your logic to your code and manipulate animations in code instead of determining in xml.

You should understand that your animations directly depends of two things:

  • LayoutParams of Animated View
  • Animation parameters.

Animation parameters manipulate your LayoutParams in setFillAfter\setFillBefore methods.

1
votes
<ImageView
    android:id="@+id/listViewIcon"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:src="@drawable/settings"/>  

Remove android:alpha=0.2 from XML-> ImageView.

0
votes
View.setOnTouchListener { v, event ->
    when (event.action) {
        MotionEvent.ACTION_DOWN -> {
            v.alpha = 0f
            v.invalidate()
        }
        MotionEvent.ACTION_UP -> {
            v.alpha = 1f
            v.invalidate()


        }
    }
    false
}
0
votes
fun View.toggleAlpha(isShow: Boolean, delay: Long = 200, invisibleMode: Int = View.GONE) {
    if (isShow) animateAlpha(View.VISIBLE, delay) else animateAlpha(invisibleMode, delay)
}

fun View.animateAlpha(visibility: Int, delay: Long = 200) {
    if (visibility == View.VISIBLE) {
        setVisibility(View.VISIBLE)
    }

    val alpha = when (visibility) {
        View.GONE, View.INVISIBLE -> 0f
        View.VISIBLE -> 1f
        else -> 1f
    }

    animate().apply {
        duration = delay
        alpha(alpha)
        withEndAction {
            setVisibility(visibility)
        }
    }
}