I'm just starting to learn winapi, and i want to make a simple form with two buttons and a textbox. When i press one button, i want the textbox to say one thing, and when i press the other button i want it to say something else. To differentiate between the two buttons i must know their control ids which are in the loword of wParam on a WM_COMMAND message. I think I am supposed to specify these IDs myself (or does windows do it by default? If so how do i get the ids?) in the hMenu parameter of CreateWindowEx() function. However I cannot find any documentation on the HMENU object or any explanation of how to use it. What is HMENU?
1 Answers
HMENU
is a handle to a menu, e.g. as created by LoadMenu
(which creates a menu from a specification in a resource).
But, the CreateWindow
function re-uses the same argument for two different purposes. With a top-level window it's a menu handle, but with a child window it's the child window id, which should be in 16-bit integer range (I'm not sure exactly what range is supported, check the docs).
When creating a child window, just cast the id to HMENU
.
A common convention is to use -1
for a "don't care" id. You should better not use 0
for that purpose, because 0
is the id of an OK button, with symbolic name IDOK
.
EDIT: The IDOK
value is documented (correctly) as 1, in the MessageBox
documentation. I'm not sure where the info I relayed above, came from. Still it might be a good idea to avoid 0 as id.
Here's some code illustrating the basic approach. It won't compile on your system because the headers used here are my own. Also, while the code works it's just a kind of skeleton to support other code, to be replaced by more proper code later, so don't place too much weight on design choices etc.
#pragma once
// Copyright (c) 2013 Alf P. Steinbach
#include <rfc/winapi/Atomlike_id.h> // Atomlike_id, pseudopointer_from
#include <rfc/winapi/geometry/Rect.h> // winapi::geometry::Rect
#include <rfc/winapi/gui/general_windowclass.h> // general_windowclass_atom
#include <rfc/winapi/gui/windowclass_names.h> // richedit_classname
#include <rfc/winapi/gui/Window_handle_.h> // Window_handle, Toplevel_window_handle
namespace winapi{ namespace gui{
inline
auto new_toplevel_window(
Toplevel_window_handle const owner = Toplevel_window_handle( nullptr )
)
-> Toplevel_window_handle
{
HWND const handle = ::CreateWindow(
general_windowclass_atom().raw(),
L"", // Title
WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN,
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
owner,
HMENU(),
::GetModuleHandle( nullptr ),
nullptr // param
);
hopefully( handle != 0 )
|| fail( "::CreateWindow", ::GetLastError() );
return Toplevel_window_handle( handle );
}
inline
auto new_child_window(
Atomlike_id const windowclass_id,
Window_handle const parent,
geometry::Rect const& placement = geometry::Rect(),
DWORD const stylebits = 0,
int const id = -1
)
-> Child_window_handle
{
if( windowclass_id == Atomlike_id( richedit_classname ) )
{
static auto const richedit_dll_name = L"Msftedit.dll";
if( !GetModuleHandle( richedit_dll_name ) )
{
::LoadLibrary( richedit_dll_name )
|| fail( "LoadLibrary(\"Msftedit.dll\")", ::GetLastError() );
}
}
auto const& r = placement;
HWND const handle = ::CreateWindow(
windowclass_id.raw(),
L"", // Text
stylebits | WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS,
r.x(), r.y(), r.w(), r.h(), // CW_USEDEFAULT is not valid for child window.
parent,
reinterpret_cast<HMENU>( id ),
::GetModuleHandle( nullptr ),
nullptr // param
);
hopefully( handle != 0 )
|| fail( "::CreateWindow", ::GetLastError() );
return Child_window_handle( handle );
}
} } // namespace winapi::gui
CreateWindow(Ex)
. – chris