I've been reading the Pygame documentation for Sprite Groups, on its section for sprites it says:
The groups are designed for high efficiency in removing and adding Sprites to them. They also allow cheap testing to see if a Sprite already exists in a Group. A given Sprite can exist in any number of groups. A game could use some groups to control object rendering, and a completely separate set of groups to control interaction or player movement. Instead of adding type attributes or bools to a derived Sprite class, consider keeping the Sprites inside organized Groups. This will allow for easier lookup later in the game.
My aim is to get movement on sprite groups, but I can't find any examples online. Is it possibly to move all or some individual sprites in a sprite group, If so how?