I am working on a Uni project but I can't seem to figure one thing out.
On my stage I've got one object (peter_pan) and six children of other object (bottle_mc).
What I want to do is when one of those children hits Peter pan, it should disappear immediately and there should be +1 to score (yes, it's a really simple flash game).
However I can't seem to manage that because they disappear once they flow through him (and it's also a random bottle_mc not the one he touches) and the score always stops on 23 instead of one.
I am new at flash so my code is simple (also, sorry for my English I am not a native English speaker).
Here is my code:
stop();
var collisionArray:Array = new Array();
var damageArray:Array = new Array();
var peter_pan:Peter=new Peter;
addChild(peter_pan);
peter_pan.x=0;
peter_pan.y=200;
stage.addEventListener(KeyboardEvent.KEY_DOWN, movement);
function movement(event:KeyboardEvent):void {
switch (event.keyCode) {
case Keyboard.UP :
peter_pan.y -=15;
break;
case Keyboard.DOWN :
peter_pan.y +=15;
break;
}
}
stage.addEventListener(KeyboardEvent.KEY_DOWN, showUp);
function showUp(event:KeyboardEvent):void {
if (peter_pan.y>=365) {
peter_pan.y=8;
}
}
stage.addEventListener(KeyboardEvent.KEY_DOWN, showDown);
function showDown(event:KeyboardEvent):void {
if (peter_pan.y<=5) {
peter_pan.y=340;
}
}
for (var i:int = 0; i<6; i++) {
var bottle_mc:Bottle=new Bottle;
addChild(bottle_mc);
bottle_mc.x = 540;
bottle_mc.y = Math.floor(Math.random()*(350 -0 +1))+0;
bottle_mc.hit = false;
bottle_mc.addEventListener(Event.ENTER_FRAME, movingBottles);
collisionArray.push(bottle_mc);
}
function movingBottles(e:Event):void {
e.currentTarget.x-=5;
if (e.currentTarget.x<10) {
e.currentTarget.x = 540;
e.currentTarget.y = Math.floor(Math.random()*(300 - 0 +1))-0;
if (e.currentTarget.visible==false) {
e.currentTarget.visible=true;
e.currentTarget.hit = false;
}
}
}
var score_val:Number=0;
score_txt.text=String(score_val);
addEventListener(Event.ENTER_FRAME, damage);
function damage(e:Event):void {
if (peter_pan.x>=bottle_mc.x-peter_pan.width) {
bottle_mc.visible=false;
score_val++;
score_txt.text=String(score_val);
}
}
So, how can I do simple thing like when peter_pan touches first bottle_mc it disappears straight away so he could collect them more and they would disappear and score would be only 1 point for 1 bottle?