I'm looking for the easiest way to implement this. I'm trying to implement platforms (with full collision detection) that you can draw in via mouse. Right now I have a line drawing function that actually draws small circles, but they're so close together that they more or less look like a line. Would the best solution be to create little pygame.Rect objects at each circle? That's going to be a lot of rect objects. It's not an image so pixel perfect doesn't seem like an option?
def drawGradientLine(screen, index, start, end, width, color_mode):
#color values change based on index
cvar1 = max(0, min(255, 9 * index-256))
cvar2 = max(0, min(255, 9 * index))
#green(0,255,0), blue(0,0,255), red(255,0,0), yellow(255,255,0)
if color_mode == 'green':
color = (cvar1, cvar2, cvar1)
elif color_mode == 'blue':
color = (cvar1, cvar1, cvar2)
elif color_mode == 'red':
color = (cvar2, cvar1, cvar1)
elif color_mode == 'yellow':
color = (cvar2, cvar2, cvar1)
dx = end[0] - start[0]
dy = end[1] - start[1]
dist = max(abs(dx), abs(dy))
for i in xrange(dist):
x = int(start[0]+float(i)/dist*dx)
y = int(start[1]+float(i)/dist*dy)
pygame.draw.circle(screen, color, (x, y), width)
That's my drawing function. And here's my loop that I have put in my main game event loop.
i = 0
while (i < len(pointList)-1):
drawGradientLine(screen, i, pointList[i], pointList[i + 1], r, mode)
i += 1
Thanks for any help, collision detection is giving me a huge headache right now (still can't get it right for my tiles either..).