I have set the gravity of my world as follows
world=new b2World(b2Vec2(0.0,9.8));
I have a dynamic body called b2Body* sta1
which is falling from the top of the screen. And I have another dynamic body sta2
which should not fall i.e it just move on some keypress. The problem is how can I give this body of my world zero gravity i.e is there any way to give different gravity values to different bodies in the world?
bodydef.gravityScale = 0.0f;
Am i right? – Vector