Is there a way to hook into the SKNode lifecycle in Sprite Kit? Specifically I would like to perform some code when the node gets removed from the scene.
The use case I would like to solve in a bit more detail : I have some nodes that interact with each other, and I would like them to be notified of certain events that happen to the other nodes. For example, imagine a game where you can tap a node on the scene, and the node's details would appear on a HUD. I would like the HUD to disappear when the node gets removed from the scene. I plan to use NSNotificationCenter as the notification engine. Whenever a node gets removed from the scene I would like to post a notification. The easiest way would be to tie into a lifecycle method on SKNode (my nodes are subclasses of SKSpriteNode) like nodeWasRemovedFromParent, but I didn't find any such method.
How can this be done?
I put some thought into coding my own solution by overriding the removeFromParent method in my SKSpriteNode subclass, and posting a notification before calling the super implementation. I am not sure that the removeFromParent method will always be called though. For example, does it get called when I change scenes?
Thanks.