I am studying for my exams and found this question:
A typical UDP server can be implemented using a single socket. Explain why, for a TCP driven server, I find that two sockets are created - one where all clients approach the server, and one specific (socket) for each client for further communication between the server and client.
This is (in my understanding) driven by concurrency-issues (the wish not to communicate too much with a single client on the contact-point address). I know that UDP is connectionless, but can't illustrate it in my mind. I see that if a server is UDP-driven it can do a single action (pump a content repeatedly through/to a socket/port), which then could be listen to by multiple clients. If a server can react to two tasks - a get and a put. How can a client give an instruction without creating a connection? The client (in my mind) needs to send the get-request on a known port, and get the feedback on the same port. This would block the servers ability to communicate with multiple clients at the same time. Then would it be nicer to create a second socket to communicate on between the two parties so that potential communication between the server and other clients is not hindered? (as in the case with tcp)