I am working android game development and I am new in it. I want to develop a game which screen resolution free. It will be enough for me if i get to know that how to catch screen resolution of an android device using libgdx library. After some googling i read the following code on different sites, but it is not for libgdx.
DisplayMetrics displaymetrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(displaymetrics);
height = displaymetrics.heightPixels;
width = displaymetrics.widthPixels;
Except this i also used technique given on the following website that used "OrthographicCamera" class for solving the problem, and didn't work for me either.
http://www.java-gaming.org/index.php?topic=25685.0
How can i get the screen resolution or any way to adjust screen resolution for my game.