I am creating an app in which i am trying to Join two bodies in such away that when i move one body, the second body should be moved within the first body.
Here's my code to create a body:
- (b2Body *)addBoxBodyForDynamicSprite:(CCSprite *)sprite {
b2BodyDef spriteBodyDef;
spriteBodyDef.type = b2_dynamicBody;
//spriteBodyDef.position.Set(sprite.position.x/PTM_RATIO, sprite.position.y/PTM_RATIO);
CGPoint asolutePoint = [sprite.parent convertToWorldSpace:sprite.position];
spriteBodyDef.position.Set(asolutePoint.x/PTM_RATIO, asolutePoint.y/PTM_RATIO);
spriteBodyDef.userData = (__bridge void*)sprite;
b2Body *spriteBody = world->CreateBody(&spriteBodyDef);
b2PolygonShape spriteShape;
spriteShape.SetAsBox(sprite.contentSize.width/PTM_RATIO/2,
sprite.contentSize.height/PTM_RATIO/2);
b2FixtureDef spriteShapeDef;
spriteShapeDef.shape = &spriteShape;
spriteShapeDef.density = 0.3;
spriteShapeDef.isSensor = true;
spriteBody->CreateFixture(&spriteShapeDef);
return spriteBody;
}
One body is kinematic and other body is Dynamic. I am moving these bodies by using:
theBody->SetTransform(locationWorld, theBody->GetAngle());
If i apply linear force here, the bodies are not moving & the Joint which i used to fix them is b2WeldJoint
.
b2JointDef jointDef;
jointDef.bodyA = another;
jointDef.bodyB = leftHandFixBody;
aJoint = (b2Joint *)world->CreateJoint(&jointDef);
It moves the dynamic body but the kinematic body remains on its position. I want to move both the bodies together. Any help will be really appreciated. Thanks!