How do I get to the BayazitDecomposer
in XNA with Farseer Physics? I am trying to convert my texture to a body. It should be
BayazitDecomposer.ConvexPartion(verticies);
But that doesn't exist in Farseer Physics 3.5 I was wondering if anybody knew where it could be found?
Also, does Farseer Physics have an active forum or an updated documentation for this? I can't seem to find one and it would really help if I could post there instead of here as it's probably annoying you all.