I have a spinning object Which has a box collider on it, as it spins it will be coming in contact with a mesh collider on another object, as it does this the mesh is going to deform dependent on where the box hits. I need to know where it is the box hits to be able to make these deformations, however I also want the box not to feel any forces from the mesh as when I do that my entire parent structure spazzes out and flies off to a far away land.
If any one can help that would be great,
Thanks
EDIT: I don't necessarily need the collision information just every point inside either the box collider the game object it would be associated with when the collision happens, from there I can check the values