I am trying to implement a tridiagonal system solver based on the Cyclic Reduction
method on my GTS450
.
Cyclic Reduction is illustrated in this paper
Y. Zhang, J. Cohen, J.D. Owens, "Fast Tridiagonal Solvers on GPU"
However, whatever I do, my CUDA code is far slower than the sequential counterpart. My result for a total of 512 x 512
points is 7ms
, however on my i7 3.4GHz it is 5ms
. The GPU is not accelerating!
Which could be the problem?
#include "cutrid.cuh"
__global__ void cutrid_RC_1b(double *a,double *b,double *c,double *d,double *x)
{
int idx_global=blockIdx.x*blockDim.x+threadIdx.x;
int idx=threadIdx.x;
__shared__ double asub[512];
__shared__ double bsub[512];
__shared__ double csub[512];
__shared__ double dsub[512];
double at=0;
double bt=0;
double ct=0;
double dt=0;
asub[idx]=a[idx_global];
bsub[idx]=b[idx_global];
csub[idx]=c[idx_global];
dsub[idx]=d[idx_global];
for(int stride=1;stride<N;stride*=2)
{
int margin_left,margin_right;
margin_left=idx-stride;
margin_right=idx+stride;
at=(margin_left>=0)?(-csub[idx-stride]*asub[idx]/bsub[idx-stride]):0.f;
bt=bsub[idx]+((margin_left>=0)?(-csub[idx-stride]*asub[idx]/bsub[idx-stride]):0.f)
-((margin_right<512)?asub[idx+stride]*csub[idx]/bsub[idx+stride]:0.f);
ct=(margin_right<512)?(-csub[idx+stride]*asub[idx]/bsub[idx+stride]):0.f;
dt=dsub[idx]+((margin_left>=0)?(-dsub[idx-stride]*asub[idx]/bsub[idx-stride]):0.f)
-((margin_right<512)?dsub[idx+stride]*csub[idx]/bsub[idx+stride]:0.f);
__syncthreads();
asub[idx]=at;
bsub[idx]=bt;
csub[idx]=ct;
dsub[idx]=dt;
__syncthreads();
}
x[idx_global]=dsub[idx]/bsub[idx];
}/*}}}*/
I launched this kernel by cutrid_RC_1b<<<512,512>>>(d_a,d_b,d_c,d_d,d_x)
, and reached 100%
device occupancy. This result has puzzled me for days.
There is an improved version of my code:
#include "cutrid.cuh"
__global__ void cutrid_RC_1b(float *a,float *b,float *c,float *d,float *x)
{/*{{{*/
int idx_global=blockIdx.x*blockDim.x+threadIdx.x;
int idx=threadIdx.x;
__shared__ float asub[512];
__shared__ float bsub[512];
__shared__ float csub[512];
__shared__ float dsub[512];
asub[idx]=a[idx_global];
bsub[idx]=b[idx_global];
csub[idx]=c[idx_global];
dsub[idx]=d[idx_global];
__syncthreads();
//Reduction
for(int stride=1;stride<512;stride*=2)
{
int margin_left=(idx-stride);
int margin_right=(idx+stride);
if(margin_left<0) margin_left=0;
if(margin_right>=512) margin_right=511;
float tmp1 = asub[idx] / bsub[margin_left];
float tmp2 = csub[idx] / bsub[margin_right];
float tmp3 = dsub[margin_right];
float tmp4 = dsub[margin_left];
__syncthreads();
dsub[idx] = dsub[idx] - tmp4*tmp1-tmp3*tmp2;
bsub[idx] = bsub[idx]-csub[margin_left]*tmp1-asub[margin_right]*tmp2;
tmp3 = -csub[margin_right];
tmp4 = -asub[margin_left];
__syncthreads();
asub[idx] = tmp3*tmp1;
csub[idx] = tmp4*tmp2;
__syncthreads();
}
x[idx_global]=dsub[idx]/bsub[idx];
}/*}}}*/
The speed is improved to 0.73ms
on a Quadro k4000
for 512 x 512
system, however the code in the mentioned paper runs in 0.5ms
on a GTX280
.