Can anybody please tell me how I can stop a timer by fulfilling two conditions:
- All objects on stage should hit their
TestObjects
- Only when the last object hits its test object the timer will stop.
The player drags and drops movie clips scattered on the stage into its correct position, in a particular order, as in an alphabet learning game, and when the last alphabet is dropped into its appropriate place, the timer stops.
I tried several approaches including the "&&" approach but it does not seem to work.
I am new to as3, so please don't answer using the Object Oriented Programming method.