I've searched and searched stackoverflow for the answer, but have not found what I needed.
I have a routine that takes an unsigned char array as a parameter in order to encode it as Base64. I would like to encode an STL float vector (vector) in Base64, and therefore would need to reinterpret the bytes in the float vector as an array of unsigned characters in order to pass it to the encode routine. I have tried a number of things from reinterpret and static casts, to mem copies, etc, but none of them seem to work (at least not the way I implemented them).
Likewise, I'll need to do the exact opposite when decoding the encoded data back to a float array. The decode routine will provide the decoded data as an unsigned char array, and I will need to reinterpret that array of bytes, converting it to a float vector again.
Here is a stripped down version of my C++ code to do the encoding:
std::string
EncodeBase64FloatVector( const vector<float>& p_vector )
{
unsigned char* sourceArray;
// SOMEHOW FILL THE sourceArray WITH THE FLOAT VECTOR DATA BITS!!
char* target;
size_t targetSize = p_vector.size() * sizeof(float);
target = new char[ targetSize ];
int result = EncodeBase64( sourceArray, floatArraySizeInUChars, target, targetSize );
string returnResult;
if( result != -1 )
{
returnResult = target;
}
delete target;
delete sourceArray;
return returnResult;
}
Any help would be greatly appreciated. Thanks.
Raymond.