I am attempting to learn how to create animations in Unity by interpolating between two sets of joint positions of my head model. My first step into this is to simply move the jaw joint down to a given position and back up over time. However, I am completely new to using models and animations in general, so any assistance would be a huge help to me. Linear interpolation is fine. I just don't know how to get something like this set up in Unity.
I have attached the model head I am using. .fbx file