I am new to 3D libgdx api, when I tried to run the animation, it shows a lot of randomly placed triangles on my screen, I followed this one, libGDX: 3d animation not working, when I play the animation in blender, it is okay. I exported it by default settings. I have placed all the .obj, .mtl, .fbx, all the textures, and I have read all the tutorials and comments of Mr.Awesome Xoppa, but still no result. Help will be much appreciated.
I have tried it on windows 7, OpenGL 2.0, intel GMA x3100, nightly builds of libgdx, even a simple knight animation in the gdx-test doesn't work, but the static meshes work fine. Today I tried it on linux, Mesa3D OpenGL 2.1, Ubuntu 12.04LTS, it works fine but there are some dark lines surrounding the animation. I think my archaic hardware and software support that causes it.