I am making a 8bit style platformer. The player falls and gains speed because of the pseudo gravity but he will fall a few pixels into the ground level. Without gravity he will land on the ground and not fall though but it is a constant fall speed.When in the ground you can go up but he will fall when you let up. He will not got down so that is not an issue for now. Any help would be appreciated.
The player class/file.
import pygame,sys
from pygame.locals import *
class Player:
x=0
y=0
offset = 5
L=False
R=False
U=False
D=False
image = None
gravity = .25
velocity = offset
objectDict = None #this si the list of the current objects so that collision can be check with every
#object.. get updated every loop to keep a accurate check of locations
rect = None
grav = True #TODO use this to check if we are paying attention to the gravity
def __init__(self,x,y):
self.x = x
self.y = y
self.image = pygame.image.load('Resources/Pics/player.png')
def draw(self,DISPLAY):
#print('draw will go here')
imgRect = self.image.get_rect()
imgRect.midleft = (self.x,self.y)
self.rect = imgRect
DISPLAY.blit(self.image, imgRect)
#and now im here
def checkCollide(self,otherRect):
return self.rect.colliderect(otherRect)
def checkCollideAll(self):
if(self.objectDict != None):
# print(len(self.objectDict))
# for x in range(1,len(self.objectDict)):
# newb = self.checkCollide(self.objectDict[x].getRect())
# print(self.objectDict[x].getRect())
# if(newb):
# return True
# return False
collideNum = self.rect.collidelist(self.objectDict)
if(collideNum == -1):
return False
else:
return True
def willCollideBelow(self):
if(self.objectDict):
checkRect = (self.x,(self.y),self.image.get_size())
collideNum = self.rect.collidelist(self.objectDict)
if collideNum == -1:
return False
else:
return True
def objUpdate(self,dict):
self.objectDict = dict
def getRect(self):
return self.rect
def update(self):
# while(self.checkCollideAll()):
# print('while happened')
# self.y -= self.offset
# imgRect = self.image.get_rect()
# imgRect.midleft = (self.x,self.y)
# self.rect = imgRect
# print(self.willCollideBelow())
if not self.willCollideBelow():
self.D = True
# print('will fall')
else:
self.D = False
if self.U == True:
self.y -= self.offset
if self.D == True:
self.y += self.velocity
if not self.velocity >= 9.8:
self.velocity += self.gravity
else:
self.velocity = self.offset
if self.L == True:
self.x -= self.offset
if self.R == True:
self.x += self.offset