I have a flash application created in FlashDevelop (game.swf). It was created from usual template
package
{
import flash.display.Sprite;
import flash.events.Event;
public class Main extends Sprite
{
public function Main():void
{
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}// end function
private function init(e:Event = null):void
{
//here I add some sprites Loaded with ImageLoader greensock
// for each sprite I set it position and size from code
}// end function
}// end class
}// end package
So after adding loaded sprites everything is right on debugging .But when I load game.swf from another parent swf application everything goes bad. All childs of Main sprite becomes very big. In my code I dont set width and height for Main sprite. Whats wrong wrong? Why everything doesnt remain as in debugger? Parent swf set stage display state FULL_SCREEN before loading game.swf. Looks like Main sprite stretches over container.