UPDATE
Based on Tim's answer, I implemented the following in each view controller that had a scrollview (or subclass) that was part of my custom container:
- (void)didMoveToParentViewController:(UIViewController *)parent
{
if (parent) {
CGFloat top = parent.topLayoutGuide.length;
CGFloat bottom = parent.bottomLayoutGuide.length;
// this is the most important part here, because the first view controller added
// never had the layout issue, it was always the second. if we applied these
// edge insets to the first view controller, then it would lay out incorrectly.
// first detect if it's laid out correctly with the following condition, and if
// not, manually make the adjustments since it seems like UIKit is failing to do so
if (self.collectionView.contentInset.top != top) {
UIEdgeInsets newInsets = UIEdgeInsetsMake(top, 0, bottom, 0);
self.collectionView.contentInset = newInsets;
self.collectionView.scrollIndicatorInsets = newInsets;
}
}
[super didMoveToParentViewController:parent];
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I have custom container view controller called SegmentedPageViewController
. I set this as a UINavigationController's rootViewController
.
The purpose of SegmentedPageViewController
is to allow a UISegmentedControl
, set as the NavController's titleView, to switch between different child view controllers.
These child view controllers all contain either a scrollview, tableview, or collection view.
We're finding that the first view controller loads fine, correctly positioned underneath the navigation bar. But when we switch to a new view controller, the navbar isn't respected and the view is set underneath the nav bar.
We're using auto layout and interface builder. We've tried everything we can think of, but can't find a consistent solution.
Here's the main code block responsible for setting the first view controller and switching to another one when a user taps on the segmented control:
- (void)switchFromViewController:(UIViewController *)oldVC toViewController:(UIViewController *)newVC
{
if (newVC == oldVC) return;
// Check the newVC is non-nil otherwise expect a crash: NSInvalidArgumentException
if (newVC) {
// Set the new view controller frame (in this case to be the size of the available screen bounds)
// Calulate any other frame animations here (e.g. for the oldVC)
newVC.view.frame = self.view.bounds;
// Check the oldVC is non-nil otherwise expect a crash: NSInvalidArgumentException
if (oldVC) {
// **** THIS RUNS WHEN A NEW VC IS SET ****
// DIFFERENT FROM FIRST VC IN THAT WE TRANSITION INSTEAD OF JUST SETTING
// Start both the view controller transitions
[oldVC willMoveToParentViewController:nil];
[self addChildViewController:newVC];
// Swap the view controllers
// No frame animations in this code but these would go in the animations block
[self transitionFromViewController:oldVC
toViewController:newVC
duration:0.25
options:UIViewAnimationOptionLayoutSubviews
animations:^{}
completion:^(BOOL finished) {
// Finish both the view controller transitions
[oldVC removeFromParentViewController];
[newVC didMoveToParentViewController:self];
// Store a reference to the current controller
self.currentViewController = newVC;
}];
} else {
// **** THIS RUNS WHEN THE FIRST VC IS SET ****
// JUST STANDARD VIEW CONTROLLER CONTAINMENT
// Otherwise we are adding a view controller for the first time
// Start the view controller transition
[self addChildViewController:newVC];
// Add the new view controller view to the view hierarchy
[self.view addSubview:newVC.view];
// End the view controller transition
[newVC didMoveToParentViewController:self];
// Store a reference to the current controller
self.currentViewController = newVC;
}
}
}