78
votes

I'm porting one of apps from iOS 6.1 to iOS 7. I'm using a layout where there's a UITextView that has a fix width, but it's height is based on its contentsize. For iOS 6.1 checking the contentsize.height and setting it as the textview's frame height was enough, but it doesn't work on iOS 7.

How can I then create a UITextView with a fixed width, but dynamic height based on the text it's showing?

NOTE: I'm creating these views from code, not with Interface Builder.

9

9 Answers

180
votes

With this following code, you can change the height of your UITextView depending of a fixed width (it's working on iOS 7 and previous version) :

- (CGFloat)textViewHeightForAttributedText:(NSAttributedString *)text andWidth:(CGFloat)width
{
    UITextView *textView = [[UITextView alloc] init];
    [textView setAttributedText:text];
    CGSize size = [textView sizeThatFits:CGSizeMake(width, FLT_MAX)];
    return size.height;
}

With this function, you will take a NSAttributedString and a fixed width to return the height needed.

If you want to calculate the frame from a text with a specific font you, need to use the following code :

- (CGSize)text:(NSString *)text sizeWithFont:(UIFont *)font constrainedToSize:(CGSize)size
{
    if (SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(@"7.0"))
    {
        CGRect frame = [text boundingRectWithSize:size
                                          options:(NSStringDrawingUsesLineFragmentOrigin | NSStringDrawingUsesFontLeading)
                                       attributes:@{NSFontAttributeName:font}
                                          context:nil];
        return frame.size;
    }
    else
    {
        return [text sizeWithFont:font constrainedToSize:size];
    }
}

You can add that SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO on your prefix.pch file in your project as:

#define SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(v)  ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] != NSOrderedAscending)

You can also replace the previous test SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(v) by :

if ([text respondsToSelector:@selector(boundingRectWithSize:options:attributes:context:)])‌
42
votes

This worked for me for iOS6 and 7:

CGSize textViewSize = [self.myTextView sizeThatFits:CGSizeMake(self.myTextView.frame.size.width, FLT_MAX)];
    self.myTextView.height = textViewSize.height;
21
votes

In iOS7, UITextView uses NSLayoutManager to layout text:

// If YES, then the layout manager may perform glyph generation and layout for a given portion of the text, without having glyphs or layout for preceding portions.  The default is NO.  Turning this setting on will significantly alter which portions of the text will have glyph generation or layout performed when a given generation-causing method is invoked.  It also gives significant performance benefits, especially for large documents.
@property(NS_NONATOMIC_IOSONLY) BOOL allowsNonContiguousLayout;

disable allowsNonContiguousLayout to fix contentSize :

textView.layoutManager.allowsNonContiguousLayout = NO;
15
votes

Use this little function

-(CGSize) getContentSize:(UITextView*) myTextView{
    return [myTextView sizeThatFits:CGSizeMake(myTextView.frame.size.width, FLT_MAX)];
}
4
votes

My final solution is based on HotJard's but includes both top and bottom insets of text container instead of using 2*fabs(textView.contentInset.top) :

- (CGFloat)textViewHeight:(UITextView *)textView
{
    return ceilf([textView.layoutManager usedRectForTextContainer:textView.textContainer].size.height +
                 textView.textContainerInset.top +
                 textView.textContainerInset.bottom);
}
3
votes

There are simplier solution, using this method:

+(void)adjustTextViewHeightToContent:(UITextView *)textView;
{
    if([[UIDevice currentDevice].systemVersion floatValue] >= 7.0f){
        textView.height = [textView.layoutManager usedRectForTextContainer:textView.textContainer].size.height+2*fabs(textView.contentInset.top);
    }else{
        textView.height = textView.contentSize.height;
    }
}

UPD: working just for displaying text (isEditable = NO)

1
votes
   _textView.textContainerInset = UIEdgeInsetsZero;
   _textView.textContainer.lineFragmentPadding = 0;

Just don't forget the lineFragmentPadding

0
votes

simple solution - textView.isScrollEnabled = false works perfect when inside another scroll view, or tableView cell with UITableViewAutomaticDimension

0
votes

@Ana's, @Blake Hamilton's solution in swift.

var contentHeight: CGFloat = textView.sizeThatFits(textView.frame.size).height

The good thing for me was that this also returns the correct contentSize, when isScrollEnable is set to false. Setting to false returned the text view's frame size instead of the content size.