I have set up my scene to contain an edge loop and a ball shaped object which is supposed to drop down and then bounce around until all its energy is gone. However I can't seem to get the physics in SpriteKit to minimize restitution. The ball always drops and bounces back up only a few pixels.
My parameters are:
- world gravity = -4f
- body of the ball = circular with radius half the width of the frame
- restitution = 0f
- friction = 0f
I tweaked already gravity, mass of the ball and all other properties. My last idea is to apply a force to the ball as soon as it hits one of the borders but that just feels wrong. I should be able to simulate a bouncing ball.