I am using TextureAtlas to load my assets for a game in Libgdx. I know that TextureAtlas's method findRegion is expensive, memory wise, so it should be loaded once and stored.
I was just going through the Skin class where I encountered this example:
TextureAtlas atlas = ...
Skin skin = new Skin();
skin.addRegions(atlas);
...
TextureRegion hero = skin.get("hero", TextureRegion.class);
This means that I can get my textures using Skin as well. My question is, how does the Skin class loads these assets. Does it loads everything upon skin.addRegions(atlas);? Or does the skin.get("hero", TextureRegion.class);loads it from the TextureAtlas on every call, making it as expensive as the atlas.findRegion("hero") call?
I am looking to load all my assets from TextureAtlas at the start of game. So I was thinking that I could do a simple load in skin and then use my assets from there?