I have a lot of sprites loaded in a scene. more than 100. I'm trying to understand how memory management in COCOs2d works:
1) is setVisible(false) enough to remove it temporarily from memory ?
2) if a big sprite has let's say 90% of transparent pixels, is this sprite handled in memory the same way if this sprite was twice smaller but it had'd only 10% of transparent pixels. Does transparent pixels occupy memory ?